How to Get the Key From the Squirrel in There Is No Game Jam 2015
There is a way to get the key from the squirrel in There Is No Game Jam 2015 and There Is No Game: Wrong Dimension. To do so, you need to find a nut in the forest and give it to the squirrel. You can break the nut with a Heavy Item. The squirrel will then give you the key. However, you need to find it in the correct place.
DrawHealthMeter() function shows health of player squirrel
In There Is No Game, the player controls a squirrel. To make the squirrel attack, the player must provide it with a nut. Once the nut has been given to the squirrel, he will give it back. To do so, the player must use a Heavy Item. Otherwise, the squirrel will take damage if it collides with him. If the player gives the nut to the squirrel, he will take damage.
The code for the player squirrel is very similar to that of the enemy squirrel. The drawHealthMeter() function draws a health meter. The player can be hit a certain number of times before dying. The tenth second interval is used to display the health. The duration of the health meter depends on whether the player is invulnerable or not. In this case, the player must set the invulnerableMode variable to True.
DrawSquirrelObjs variable contains enemy squirrel game objects
Enemy squirrel game objects have similar properties as grass, and are stored in a dictionary. The drawSquirrelObjs variable holds the enemy squirrel game objects. The following code demonstrates how to draw each enemy squirrel. It is similar to the previous code, except that each enemy squirrel has its own surface object. Using a multi-line string, the player can adjust the size of the enemy squirrel.
First, the code for the player squirrel is almost identical to that of the enemy squirrel. The drawHealthMeter() function draws the health meter. This will be explained later. After this function, a second loop checks for the QUIT event to return and draw enemy squirrel game objects again. It returns if the player has won, has grown too large, or has encountered an enemy squirrel with a higher health. If the player presses the R key, a new game begins.
Iterations of for loop that draws enemy squirrel game objects
The code for the enemy squirrel game object is similar to the previous one. Instead of using a single line for the enemy, we use a for loop on line 137. This code applies the movement code to the enemy squirrels, and line 139 adjusts the x and y keys of the enemy squirrels accordingly. The x and y keys are used to determine the speed of the enemy squirrels, and if the values in the key are positive or negative, the enemies will move faster.
The player’s squirrel is drawn after the enemy squirrels, grass, and enemy objects. It is not drawn if the player moves away from the larger enemy squirrel. It flashes briefly while the player is invulnerable, and it is not drawn when the player moves away from the larger enemy squirrel. The player must always have a certain number of grass objects in front of him to see the enemy squirrels.
A video game can be an entertaining way to spend some time, but how do you get the key from the squirrel in There Is No Game? First of all, you have to find a nut in the game. You can find this nut on the side of a tree. Once you have it, you will have to give it to the squirrel, who will then give you back the key.
The key is located on a brown nut that you can find on the right side of the screen. To obtain it, you must click the nut 10 times. After you have obtained the nut, you will need to drag the metal box to the squirrel. Once you have done this, you will have a key in your hand. You can click the arrow on the key to return to the title screen. Then, you can choose yes to finish the game.
Creating enemy squirrel game objects
In the same way that you would create grass, you can create an enemy squirrel in your game. To do this, you need to define the enemy squirrel’s Surface object and add some code to move it around the screen. This code is stored in the dictionary. After you’ve done this, you’ll need to modify it to make it move in the correct direction. Alternatively, you can use a static image.
To make the game more realistic, use an action-squirrel that can move up and down and hoard nuts. You can add an owl that’s on patrol to your game as well. The first line of code in the ActionSquirrel package describes how to create an object and call it. Once you’ve done that, you can use it to make enemies and other game objects.
Jessica Watson is a PHD holder from the University of Washington. She studied behavior and interaction between squirrels and has presented her research in several wildlife conferences including TWS Annual Conference in Winnipeg.